P+ - Game & Watch - Subaction - AttackHi3

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Stats

IASA: None
Hitboxes active: 7-24
Hitbox set 0 hits: 7
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-24

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 30 112 100 Normal Kick 7 6
0 1 12 30 110 100 Normal Kick 7 6
0 2 12 30 108 100 Normal Kick 7 6

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.3334, unk: 0 }
  2. ModelChanger { reference: 0, switch_index: 5, bone_group_index: 5 }
  3. AsyncWait(8.0)
  4. FrameSpeedModifier { multiplier: 1.6, unk: 0 }
  5. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 100, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 30, size: 5.08, x_offset: 0.0, y_offset: 2.79, z_offset: 2.39, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 100, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 100, wdsk: 0, kbg: 108, shield_damage: 0, bkb: 30, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(23.0)
  9. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  10. SyncWait(4.0)
  11. DeleteAllHitBoxes
  12. FrameSpeedModifier { multiplier: 0.35, unk: 0 }

GFX

    SFX

    1. AsyncWait(7.0)
    2. SoundEffect1(4486)
    3. SyncWait(3.0)
    4. SoundEffectStop(4486)

    Other

    1. SlopeContourStand { leg_bone_parent: 1 }
    2. AsyncWait(8.0)
    3. Rumble { unk1: 17, unk2: 0 }